A work in progress of a shader system that allows to fully paint all meshes, instantiated or not, in a full game scene. The objective is to have a fully transformative game, where you can paint some parts and leave others unpainted. The system supports a transformation between a 2D stylized look and a fully rendered 3D that blends seamlessly. The system doesn't use any Render Targets, saving up on memory and enabling it to scale indefinitely.