Hums of the Soul is my current Game Dev project in development. It's a game about creating music and using that music for combat! The game features a in-game DAW that allows the player to create music by hand-placing notes and using pre-done patterns to cater the music to their own style and taste. This music is then used in combat, where each character, who act as instruments, play their own attacks according to the notes they played. Special effects, like reverb, add unique effects to the attacks.

The player will be put in the shoes of Mipp, a small but driven individual, adventuring through weird and musical lands, finding new friends and getting stronger together!

Unfortunately I had to put this project on hold, as it was way too time consuming, due to the features I had to implement in Godot to make it work. I wanted to prioritize making a game, and working mainly on the game design, so I can later come to this with better skills and be able to make a good game around the technical aspects of it.